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Question by BZS · Mar 18, 2014 at 09:43 PM · javascriptposition

How to tell if an object is right next to another?

They are 2 1x1 blocks. I tried:

 function Update(){
 if(object1.transform.position.x==object2.transform.position.x+1){
 Debug.Log("Next To Eachother");
 }
 }

but it didn't work. How would I do this?

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Answer by koray1396 · Mar 18, 2014 at 09:48 PM

maybe this?

 if(Mathf.Abs(object1.transform.position.x - object2.transform.position.x) == 1){
 Debug.Log("Next To Eachother");
 }
 
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avatar image MousePods · Mar 18, 2014 at 09:54 PM 0
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Or you can try raycasting in a specific direction =]

 if(Physics.Raycast(this.transform.position, Vector3.right, out hit, 1f))
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Answer by le_duke · Mar 18, 2014 at 09:57 PM

I think that your code should work but I'dont think that it will give you the result you want.

First the pivot of your a cube is by default centered so your code should be more like :

 if(object1.transform.position.x==object2.transform.position.x+0.5){
 Debug.Log("Next To Eachother");
 }

But this code mean that your object 2 must be exactly right to the next one and on the right side. so it should be interesting to use a range between wich one you consider that your cube is right next to another.

for exemple :

 //if object 2 is on the right side of your cube in a range of 0.5
 if(object2.transform.position.x>object1.transform.position.x+0.5 && object2.transform.position.x<object1.transform.position.x+1){
     Debug.Log("Next To Eachother");
 }

you can adapt this code to take in account all the axis etc ...

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