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Question by BZS · Feb 26, 2014 at 12:15 PM · 2djavascriptposition

How to tell if two objects are right next to each other in a 2d game?

I have two different blocks, one called Resource and one called Extractor. How do I tell if they are right next to each other on the x axis? Here is the code I tried:

 #pragma strict
 var Extractor : GameObject;
 var Resource : GameObject;
  
 function Update () {
 if(Extractor.transform.position.x == Resource.transform.position.x + 1 || Extractor.transform.position.x == Resource.transform.position.x - 1 ){
     Debug.Log("Extract");
 }
 }
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Answer by Ashutosh8126 · Feb 26, 2014 at 12:57 PM

Simply check the distance between them using..

if(Mathf.Abs(Extractor.transform.position.x - Resource.transform.position.x)< distanceYouExpect ){ Debug.Log("Next to each other.."); }

or you can try this also.. to make sure in all axes

if(Vector3.distance(Extractor.transform.position,Resource.transform.position).magnitude < distanceyouExpect)) { Debug.Log("Next to each other.."); }

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avatar image BZS · Feb 26, 2014 at 10:42 PM 0
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For some reason this doesn't work. It debugs no matter where the Extractor block is.

avatar image robertbu · Feb 26, 2014 at 11:02 PM 0
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What do you have 'distanceYouExpect' set to? Can we see your code with this fragment integrated?

avatar image BZS · Feb 26, 2014 at 11:26 PM 0
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Whenever i just start the game it logs the message. All of the blocks are 1x1. Here is the script:

 #pragma strict
 var Extractor : GameObject;
 var Resource : GameObject;
 function Update () {
 if($$anonymous$$athf.Abs(Extractor.transform.position.x - Resource.transform.position.x)< 1 ){ 
 Debug.Log("Next to each other..");
  }
 
 }
avatar image Jamora · Feb 26, 2014 at 11:42 PM 0
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Just to cover all the bases... Have you made sure the Extractor and Resource variables point to different gameobjects?

avatar image BZS · Feb 26, 2014 at 11:45 PM 0
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Yes, they are two different gameobjects.

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Answer by Oniony · Feb 26, 2014 at 11:51 PM

Your original code should work if you just change the "==" to the appropriate "<=" or ">="

Like this:

if(Extractor.transform.position.x <= Resource.transform.position.x + 1 || Extractor.transform.position.x >= Resource.transform.position.x - 1 ){

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