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Question by charnew · Feb 09, 2012 at 07:32 AM · positionrotatepivot

something to do with pivot

I have a gamobject that should be rotated by a transform euler angle, it does rotate but not in the original position, is this something to do with pivot? how to fix it? thanks

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avatar image asafsitner · Feb 09, 2012 at 11:29 AM 1
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When you rotate something it rotates around it's pivot so yeah, it could be a pivot problem.

Go to your content-creation application and reset the pivot there (there should be a 'center pivot' or something along those lines).

avatar image charnew · Feb 09, 2012 at 12:15 PM 0
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done editing the pivot point in $$anonymous$$aya but that is not the answer to my problem

check my problem here: https://www.youtube.com/watch?v=E9uW9Vd9JuU&context=C381b6fbADOEgsToPDskI$$anonymous$$Tu$$anonymous$$$$anonymous$$9vbtjkz3dmWdb$$anonymous$$hj

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Answer by aldonaletto · Feb 09, 2012 at 12:59 PM

Usually it's easier to create an empty object and child the model to it, so you can adjust the model local position and rotation the way you want:

   Bottle <- this is the empty object
     Model <- this is the model childed to the Bottle object

It's better to use the Bottle object for everything - attach the scripts to it, add the collider, rigidbody, etc. - thus the model becomes just a visual item, doesn't interfering with the object movement and rotation.

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avatar image asafsitner · Feb 09, 2012 at 02:28 PM 0
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While it's certainly a good practice, having the mesh's pivot off-center can still cause weird behaviors, even with this setup, since the pivot is the center of the mesh. For instance, say you child the mesh object to a 'bottle' object and hit 'reset position' to find it in a weird place. It's still best to make sure all pivots are correctly centered imho.

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