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Question by phxvyper · May 01, 2013 at 12:46 AM · cameramousespawnrelativeprimitives

Create a cube relative to camera & mouse position.

So lets say i have a completely empty scene.

When the user clicks on the screen, i want a cube to appear, 20 units away from the camera and to spawn based on the mouse position - e.g. its centered on the mouse when the mouse is clicked.

How do i go about coding this? I thought about using RayCast, but since the scene is completely empty, there is nothing for the Ray to hit.

Thanks in advance!

-Tristen.

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Answer by AlucardJay · May 01, 2013 at 12:53 AM

Check my answer here : http://answers.unity3d.com/questions/406636/3d-object-attach-to-mouse-1.html

Cast a ray from the camera to the world :

 var ray : Ray = Camera.main.ScreenPointToRay(Input.mousePosition);

Find that point in world 3D space :

 var point : Vector3 = ray.origin + (ray.direction * distance);
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avatar image phxvyper · May 01, 2013 at 12:54 AM 0
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Wow, that was fast! Thanks for the answer. I'll test it out right now.

avatar image phxvyper · May 01, 2013 at 01:23 AM 0
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Hmm. For some reason it isn't working. Here is my code (in the update() function)

 if (Input.Get$$anonymous$$ouseButtonDown(0)) {
     Ray mRay = Camera.main.ScreenPointToRay(Input.mousePosition);
     GameObject.CreatePrimitive(CurrentPrimitive).transform.Translate(mRay.origin + (mRay.direction * primDistance));
 }
avatar image AlucardJay · May 01, 2013 at 01:28 AM 0
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 if (Input.Get$$anonymous$$ouseButtonDown(0)) {
     Ray mRay = Camera.main.ScreenPointToRay(Input.mousePosition);
     GameObject object = GameObject.CreatePrimitive(CurrentPrimitive);
     object.transform.position = mRay.origin + (mRay.direction * primDistance)
 }
avatar image phxvyper · May 01, 2013 at 03:23 AM 0
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I forgot to say thank you, and set your answer as correct. So: Thanks! It works.

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