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Question by Alcal3 · Dec 05, 2013 at 09:39 AM · listnewcs1519

CS1519 List Error

I'm trying to use lists in a simple game, but I get an error when I try to add new elements to my Vector3 List, the compiler says it's getting an unexpected symbol '(' and MonoDevelop actually underlines 'new' when I try to use Add. Help me maybe?

 using UnityEngine;
 using System.Collections;
 using System.Collections.Generic;
 
 public class NewBehaviourScript : MonoBehaviour {
     List <Vector3> PatrolPoint = new List<Vector3>(); 
     Vector3 vector = new Vector3 (0, 0);
     PatrolPoint.Add(vector); //these line gets an error
     PatrolPoint.Add(new Vector3(10,10)); //so do these two
     PatrolPoint.Add(new Vector3(0,10));
     Vector3 NxPatrolPoint = PatrolPoint[0];
     int pointIndex = 0;
     public int speed = 10f;
     // Use this for initialization
     void Start () {
     
     }
 
     // Update is called once per frame
     void Update () {
         transform.Translate (NxPatrolPoint * speed);
         if (transform.position = NxPatrolPoint) {
             if(transform.position = PatrolPoint.Last()){
                 pointIndex = 0;
             }
             NxPatrolPoint = PatrolPoint[pointIndex];
         }
     
     }
 }
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Answer by tanoshimi · Dec 05, 2013 at 09:40 AM

A Vector3 constructor requires 3 parameters - x,y, and z. So:

 Vector3 vector = new Vector3 (0, 0);

Should be:

 Vector3 vector = new Vector3 (0, 0, 0);

and likewise for the other Vector3's.

edit:

Ack! Scrap that (although I still recommend you explicitly set all parameters of a Vector3) - the problem is that you're trying to populate the PatrolPoint list in the class definition outside of a method. You need to move those lines to the Start() function like this:

     using UnityEngine;
     using System.Collections;
     using System.Collections.Generic;
      
     public class NewBehaviourScript : MonoBehaviour {
        List <Vector3> PatrolPoint = new List<Vector3>();
     
        Vector3 NxPatrolPoint = PatrolPoint[0];
        int pointIndex = 0;
        public int speed = 10f;

     // Use this for initialization
     void Start () {
       Vector3 vector = new Vector3 (0, 0);
       PatrolPoint.Add(vector); //these line gets an error
       PatrolPoint.Add(new Vector3(10,10)); //so do these two
       PatrolPoint.Add(new Vector3(0,10));
     }
      
     // Update is called once per frame
     void Update () {
       transform.Translate (NxPatrolPoint * speed);
       if (transform.position = NxPatrolPoint) {
         if(transform.position = PatrolPoint.Last()){
           pointIndex = 0;
         }
       NxPatrolPoint = PatrolPoint[pointIndex];
       }
      
     }
 }

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avatar image Alcal3 · Dec 05, 2013 at 09:55 AM 0
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Actually Vector3 has a two float parameter constructor, anyway, I tried and I get the same exact errors

avatar image meat5000 ♦ Alcal3 · Dec 05, 2013 at 09:55 AM 0
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No mate, That's Vector2

avatar image Alcal3 Alcal3 · Dec 05, 2013 at 09:58 AM 0
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link text

I'm telling you that's not the issue, even if I use the 3 param constructor, it throws the same error

avatar image Alcal3 · Dec 05, 2013 at 11:33 AM 0
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Thank you! That sure did it

avatar image meat5000 ♦ · Dec 05, 2013 at 06:39 PM 0
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I can't use list.Last() unless I add

using System.Linq;

as a footnote for anyone who may get CS1061 error.

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