Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 12 Next capture
2021 2022 2023
1 capture
12 Jun 22 - 12 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by emiller100 · Jul 16, 2011 at 03:47 PM · quaternionrotate

Rotation of an object

What code would I need to rotate an object on the Z axis say 45 degrees when the player moves the object to the right and -45 degrees when he moves it to the left and back to 0 degrees when the player is not moving the object at all. I have to code to move the object left and right using transform.translate and using the raw axis value. I think I need to do something with Quaternians checking if the object is moving right or left and then rotating over time using time.deltaTime. Any help would be appreciated. Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

3 Replies

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by emiller100 · Jul 16, 2011 at 04:48 PM

Here is what I have now. It works for rotating the object left and right but I can't get it to rotate the object back to 0 when the player isn't moving the object, ie when GetAxisRaw = 0. I need to rotate the object to angle 0 on the z axis when GetAxisRaw is 0.

 void Update()
 {
     transform.Translate(Input.GetAxisRaw("Horizontal")* Time.deltaTime * playerSpeed,0,
         Input.GetAxisRaw("Vertical") * Time.deltaTime * playerSpeed, Space.World);
     
     //Moving right.
     if(Input.GetAxisRaw("Horizontal") > 0 && transform.rotation.z > -.15)
     {
         transform.Rotate(0,0,-5 * Time.deltaTime* rotateSpeed);
     }
     //Moving left. 
     else if(Input.GetAxisRaw("Horizontal") < 0 && transform.rotation.z < .15)
     {
         transform.Rotate(0,0,5 * Time.deltaTime * rotateSpeed);
     }
     
     //if(Input.GetAxisRaw("Horizontal") == 0 && transform.rotation.z != 0)
     //{
     //    transform.Rotate(0,0,1 * Time.deltaTime * rotateSpeed);
     //}
     //Debug.Log (transform.rotation.z);
     
 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by FLASHDENMARK · Jul 16, 2011 at 04:17 PM

You said that you were suing Input.GetAxisRaw why do you not just check if the object is moving left or right using them? I will give you and example.

 function Update (){
 //Moving right(I believe).
 if(Input.GetAxisRaw > 0.1){
     transform.Rotation.y += 45 * Time.deltaTime;
     }
     //Moving left. 
     else if(Input.GetAxisRaw < -0.1){
     transform.Rotation.y -= 45 * Time.deltaTime;
     }
 }

Are you not following? Just ask. :)

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image
0

Answer by emiller100 · Jul 16, 2011 at 05:04 PM

I got it working now. I added the following to get it rotate back to 0.

 if(Input.GetAxisRaw("Horizontal") == 0 && transform.rotation.z != 0)
 {

    transform.rotation = Quaternion.Lerp (transform.rotation, 
    Quaternion.identity, Time.deltaTime * 10);

 }
Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

3 People are following this question.

avatar image avatar image avatar image

Related Questions

Rotate camera around player 2 Answers

Rotating wrong 0 Answers

How get the rotation of an GameObject? 3 Answers

This can't be impossible or? Rotate (flip) smoothly from one point to endpoint on mouseclick. 3 Answers

rotate an object on the z axis so that it does not exceed 0-45 degrees 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges