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Linear Workflow in Unity
Hi,
should i do an exposure adjustment on my textures in photoshop? (gamma .454)
Or simply work in sRGB and let the engine handle gamma correction?
Comment
please explain your question more thoroughly, I'm not sure what your asking and why your asking...
http://docs.unity3d.com/Documentation/$$anonymous$$anual/LinearLighting.html
I was looking for a way to correctly setting up a linear workflow in Unity. $$anonymous$$y question is how to save a texture in photoshop when using the linear color space in Unity. Is there anything which i need to consider? Or is it enough to save textures in sRGB?
Your answer
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