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Question by Julian89 · Apr 29, 2013 at 04:10 PM · componentreflectionproperties

Empty property through reflection is not null

I'm trying to list a component's properties that are not null. However currently my code does not filter out the null components.

(By the way the "how to ask a question" video won't load so I'm not sure how to get the code to format pleasantly).

Example:

             object value = collider.GetType().GetProperty("particleSystem").GetValue(collider, null);
             Debug.Log(value.GetType());            
             if (value != null || !string.IsNullOrEmpty(value.ToString()))
             {
                 Debug.Log("particleSystem = " + value);
             }

     //Output: 
     //UnityEngine.ParticleSystem
     //UnityEngine.Debug:Log(Object)
     //particleSystem = null
     //UnityEngine.Debug:Log(Object)
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avatar image whydoidoit · Apr 29, 2013 at 04:17 PM 0
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Um, should get a null reference exception on the Debug.Log if it was null right?

The word "null" when converted to a string is not null or empty I'd guess!

avatar image Julian89 · Apr 29, 2013 at 04:22 PM 0
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Yes of course, thanks. It works with value.ToString() != "null".

I'm wondering why an unset property is not null and ins$$anonymous$$d returns the string "null".

avatar image nsejosh · May 15, 2013 at 08:54 AM 0
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and even more bizarre, why does value.GetType() return the proper type?!?! ( it does, I just ran into this myself ). It's like unity is filling in some dummy value for the property that masquerades as null but is somehow typed.

avatar image whydoidoit · May 15, 2013 at 11:28 PM 0
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Yeah it does that :D It returns null for things which have been destroyed even if the reference is still set...

avatar image holyjewsus · Feb 01, 2015 at 02:28 AM 0
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just found this, kinda strange, am I correct in my reading that the correct behavior is to check for a string that is == to "null" for an unset property on a GO like rigid body?

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