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Question by pearsonfrank001 · Jul 27, 2018 at 08:03 PM · mesh colliderbox collider

Why do objects pass through a mesh/

I have a character with arms made from a cube object that use box colliders and low poly mountains that have a mesh collider. But when the arms run into the mountains, they go straight through instead of being deflected. The mountain has a mesh collider, not convex, and each arm has a box collider and a rigidbody, no gravity and non kinematic. Can someone please explain why the box colliders dont collide with the mesh collider?

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avatar image hexagonius · Jul 27, 2018 at 08:21 PM 0
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how are they moved?

avatar image pearsonfrank001 hexagonius · Jul 27, 2018 at 11:15 PM 0
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I'm a bit lazy, so I used the built in fps controller and added the arms as a a child of the character.

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Answer by PolyvivalStudios · Jul 28, 2018 at 03:32 PM

Do you mean that the arms go through the mountain? Then it's a clipping problem. You could fix it like this:

Make A Hands Layer and set it to the hands, then you should make another camera that only renders the "Hands" Layer and make it a child of your main camera. Make sure to set the new camera to "Depth only" and make the depth 2 and set your original camera's depth to 1 and set it to not render the "Hands" layer.

if you have any questions or you didn't understand my answer, just ask! C: @pearsonfrank001

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avatar image pearsonfrank001 · Aug 01, 2018 at 08:11 PM 0
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@Unityfyer can you explain why this works? It worked fine for my project.

avatar image PolyvivalStudios · Jul 05, 2019 at 01:03 PM 1
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i know that I am late, but I will answer anyways. It is quite simple. It makes the "Hands" layer render on top of everything making it not overlap with other meshes. @pearsonfrank001

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Answer by KarlFa · Jul 27, 2018 at 08:26 PM

Check physics settings to make sure mountain and box's layers can collide with each-other.

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avatar image pearsonfrank001 · Jul 27, 2018 at 10:19 PM 0
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How do I do that?

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