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1
Question by Bakunyan · Feb 16, 2014 at 04:13 PM · arrayjson

SimpleJSON get Array lenght ?

Hello, i just begin in Unity and C# from a week and i'm facing an issue using the SimpleJSON.

Here is my JSON Scenario in .txt :

 {
     "Intro": {
            "1": [
             "Lina","Salut toi","Happy"
         ],
         "2": [
             "Alphonse","Oui et toi","Happy"
         ],
         "3": [
             "Lina","Tres bien","Normal"
         ],
         "4": [
             "Alphonse","Cool","Happy"
         ]
     "5": [
             "Alphonse","What'up now ?","Questionning"
         ]
     "6": [
             "Alphonse","On va manger au resto ?","Questionning"
         ]
     }
 }

And here the method i use to get what's in each part of my storyline :

 using SimpleJSON;    
 
 public static JSONNode testData; 
 public static TextAsset filejson;
 public static string fileNamejson = "";
 
 public static void define_scenario_lenght()
         {
             string EventNumber = Regex.Replace(Event_Collider.EventColliderName.ToString (), "[^0-9]", "");
             fileNamejson = "Text_JSON/STORY/STORY_JSON_FR";
             filejson = (TextAsset) Resources.Load(fileNamejson);
             testData = JsonParser(filejson.text); 
         
 Debug.Log ("Contenu du Scenar = "+testData.ToString()); //WORK
 Debug.Log ("Taille de L'intro = "+testData["Intro"][0]);
  // WORK
 Debug.Log ("Scenario Intro Length = "+testData["Intro"].length);
  // Don't work because there is no Length define 


So i wanna know if there is a way to get the Lenght of my JSON array ?

I mean get ["Intro"] lenght for instance, because i will dynamically add values in it, so i can't rely on a fix number. (sorry for my crappy english xd).

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Answer by m0n0kromatiklabs · Apr 19, 2014 at 08:47 PM

Use .Count

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avatar image guetta18 · Oct 24, 2018 at 02:44 PM 0
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tnxxx. save the day

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Answer by Bakunyan · Feb 16, 2014 at 06:29 PM

Hum i figured a temporary solution adding at each scenario's part this :

     "0": [
             "Lenght","7",""
         ],

But its not dynamic if i'm adding new text in parts after, i have to manually to it, but at least it work^^.

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