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Question by mat · Jan 26, 2011 at 01:10 PM · collidercharactercontroller

how to detect collision between two character controllers?

How is this done? I have 2 controllers, one tagged 'victim' the other 'player'

In scripts attached to the player controller the following fails: (and vice versa)

This does not work:

public void OnControllerColliderHit(ControllerColliderHit hit) { if (hit.controller.gameObject.tag == "victim") { //never gets here }

         if (hit.collider.tag == "victim")
 {
     //or here
 }


}

Neither does this:

public void OnCollisionEnter(Collision collision)
{
    // game logic never gets here
}

How do i detect this kind of thing?

Many thanks

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Answer by OkeN · Mar 18, 2011 at 06:32 AM

Physics.RayCast(), will help you. Just see the doc.good luck

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