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Question by Flazone · Feb 26, 2015 at 11:28 AM · c#enumif

Use Enum of another script in an if statement C#

Hi all,

Got a problem with an Enumerations and an if Statement.

I have my script #1 :

 using UnityEngine;  
 using System.Collections.Generic;
 
 public class weaponProperties : MonoBehaviour {  
 
     [System.Serializable]
         public enum weaponType {
             Range,
             Melee
         }
 
         public weaponType Type;
 
 }


And I have my if statement in Script #2 :

 weaponProperties weaponPropertiesComponent = GetComponent<weaponProperties>(); //get the script#1
 
         if (weaponPropertiesComponent.Type == weaponPropertiesComponent.Type.Range) {
             //do something
         }


I got this error :

error CS0176: Static member `weaponProperties.weaponType.Range' cannot be accessed with an instance reference, qualify it with a type name instead

I Just wanted to change things on my code when I check Range or Melee on my enumeration

alt text

I dont understand how to get my enum Type on the if statement in the Script#2... Someone can help me please ?

Thanks in advance !

bdd.png (8.9 kB)
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Answer by HarshadK · Feb 26, 2015 at 11:29 AM

Your if statement from Script #2 should be:

 if (weaponPropertiesComponent.Type == weaponPropertiesComponent.Type.Range) {
     //do something
 }

should be:

 if (weaponPropertiesComponent.Type == weaponProperties.weaponType.Range) {
     //do something
 }

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avatar image Flazone · Feb 26, 2015 at 11:45 AM 0
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It works ! Thank you very much :)

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Answer by kbaloch · Feb 26, 2015 at 11:53 AM

You can declare enum from outside the class declaration. This way it will accessible for whole assembly (C#). like

 //file weaponProperties
 
  public enum weaponType {
              Range,
              Melee
          }
  
  public class weaponProperties : MonoBehaviour {  
  
      // your class code is here
  
  }
 
 // in your script #2
 weaponType type;    // accesses enum
 if(type == type.Range) {
 // your stuf code goes here
 }
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