Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by MattBee · Dec 05, 2013 at 07:22 PM · collidercolliding

Make a collider un-passable unless condition is met?

I want the end area of my game to be locked until the player has destroyed all the targets in the area. After they have did that then they can pass through the collider to the end game trigger to reach the end menu.

My problem is that I can't seem to figure out how to do this. I've set a variable to record the number of targets left in the scene. I don't know what to do after this.

Scripting done is in C# so if you post code then C# is preferable.

This is a project for uni.

Any help is appreciated, thanks ;)

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0
Best Answer

Answer by nasa8 · Dec 05, 2013 at 07:30 PM

Say you have an un-passable game object called "block" with a collider component.

 if (targetsLeft==0)
 {
     GameObject.Find("Block").GetComponent<Collider>().isTrigger = true;
 }

and if it also has a ridgitbody component you'll have to make it kinematic:

 if (targetsLeft==0)
 {
    GameObject.Find("Block").GetComponent<Collider>().isTrigger = true;
    GameObject.Find("Block").GetComponent<Ridgitbody>().isKinematic = true;
 }
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image MattBee · Dec 05, 2013 at 08:00 PM 0
Share

Thank you so much. I spent ages trying to figure it out when it's so simple. I over complicate things as usual. It worked perfectly.

avatar image nasa8 · Dec 05, 2013 at 08:10 PM 0
Share

don't forget to accept answers please ))

avatar image MattBee · Dec 05, 2013 at 08:20 PM 0
Share

I was looking for that, didn't know where it was but I got it now.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

17 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

The name 'Joystick' does not denote a valid type ('not found') 2 Answers

Null reference that isn't null 2 Answers

If statment to check if player is within collider 1 Answer

How to make my game objects spawn when i walk through collider 3 Answers

How do I pull a script from a collider that my object is in? 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges