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This question was closed May 01, 2013 at 06:42 PM by Fattie for the following reason:

Duplicate Question

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Question by catfriendly · Apr 28, 2013 at 12:09 AM · errorerror messagecompilererror-handling

What compiling error is this?!

I keep getting this error.. and it always says "Compilation failed because the compiler couldn't be executed!" too. Please help.

Could not start compilationWin32Exception: ApplicationName='"C:/Users/Lauren/Desktop/N64 ROM's/Super Mario Bros/srthhhhhhhyl/unity/Editor/Data/Mono\bin\mono.exe"', CommandLine='"C:/Users/Lauren/Desktop/N64 ROM's/Super Mario Bros/srthhhhhhhyl/unity/Editor/Data/Mono\lib/mono/unity\smcs.exe" @Temp/UnityTempFile-b7c994db685231e4e812fe05644e8391', CurrentDirectory='C:/Users/Lauren/Documents/New Unity Project 1/Assets/..' System.Diagnostics.Process.Start_noshell (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start_common (System.Diagnostics.ProcessStartInfo startInfo, System.Diagnostics.Process process) System.Diagnostics.Process.Start () (wrapper remoting-invoke-with-check) System.Diagnostics.Process:Start () UnityEditor.Utils.Program.Start () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Utils/Program.cs:30) UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments, Boolean setMonoEnvironmentVariables) (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:32) UnityEditor.Scripting.Compilers.MonoScriptCompilerBase.StartCompiler (BuildTarget target, System.String compiler, System.Collections.Generic.List`1 arguments) (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Scripting/Compilers/MonoScriptCompilerBase.cs:20) UnityEditor.Scripting.Compilers.MonoCSharpCompiler.StartCompiler () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Scripting/Compilers/MonoCSharpCompiler.cs:35) UnityEditor.Scripting.Compilers.ScriptCompilerBase.BeginCompiling () (at C:/BuildAgent/work/7535de4ca26c26ac/Editor/Mono/Scripting/Compilers/ScriptCompilerBase.cs:40)

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Answer by Fornoreason1000 · Apr 28, 2013 at 05:42 AM

I have good news and I have bad news.

The good news, Its not your fault as far as I know based on that error. there are some bugs or Corrupted files that unity needs to compile but it couldn't use them and thus crashed and gave you the win32 thing.

The bad news your project could be corrupted(the assets should be fine though) may have to Re install or update, this is really some thing that goes in bug reports since only the developers of Unity know what half of that even means.

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avatar image catfriendly · May 03, 2013 at 11:59 PM 0
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Okay, well that good news is good but that really sucks. Where do I report the bug? And do you think there's any way to fix it? I've already re installed and everything. :/

avatar image Fornoreason1000 · May 05, 2013 at 08:01 AM 0
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go to help and "report a bug" should be on option on the drop down menu. you can also move all your assets to a new project in case your project has corrupted Library files

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