Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by ExpiredIndexCard · Apr 27, 2013 at 06:15 AM · axistagfindcovernear

How to make my function only search for objects in the same axis? Code included...

I need help only looking for the objects that are on the same height as me. Nothing below or above me. Thanks and here:

     public Transform GetNearestTaggedObject() {
  
         var nearestDistanceSqr = Mathf.Infinity;
         var taggedGameObjects = GameObject.FindGameObjectsWithTag("cover"); 
         Transform nearestObj = null;
         
         foreach (var obj in taggedGameObjects) {
             var objectPos = obj.transform.position;
             var distanceSqr = (objectPos - transform.position).sqrMagnitude;
  
             if (distanceSqr < nearestDistanceSqr) {
                 nearestObj = obj.transform;
                 nearestDistanceSqr = distanceSqr;
             }
         }
         return nearestObj;
     }
Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Chronos-L · Apr 27, 2013 at 06:18 AM 1
Share

What is the problem with this code then?

avatar image ExpiredIndexCard · Apr 27, 2013 at 06:20 AM 0
Share

It checks for objects with the tag "cover" that are way too far. How can I limit it to a certain radius? Thanks

1 Reply

· Add your reply
  • Sort: 
avatar image
2
Best Answer

Answer by whydoidoit · Apr 27, 2013 at 07:02 AM

   var heightDistance = Mathf.Abs(objectPos.y - transform.positon.y);
   var closeInHeight = (heightDistance < SOME_SMALL_NUMBER);
Comment
Add comment · Show 3 · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image ExpiredIndexCard · Apr 27, 2013 at 11:09 PM 0
Share

Where do I put this? Can you put that line inside my code? Thanks (PS I got this code from online. I understand it but I need help placing that piece) thanks!

avatar image whydoidoit · Apr 28, 2013 at 07:05 AM 1
Share
   public Transform GetNearestTaggedObject() {
 
     var nearestDistanceSqr = $$anonymous$$athf.Infinity;
     var taggedGameObjects = GameObject.FindGameObjectsWithTag("cover"); 
     Transform nearestObj = null;
 
     foreach (var obj in taggedGameObjects) {
         var objectPos = obj.transform.position;
          var heightDistance = $$anonymous$$athf.Abs(objectPos.y - transform.positon.y);
          var closeInHeight = (heightDistance < 0.1f); //Adjust as necessary
 
         if (closeInHeight) {
             nearestObj = obj.transform;
             var distanceSqr = (objectPos - transform.position).sqr$$anonymous$$agnitude;
             if(distanceSqr < nearestDistanceSqr)
             {
                  nearestDistanceSqr = distanceSqr;
                  nearestObj = obj;
            }
         }
     }
     return nearestObj;
 }
avatar image whydoidoit · Apr 28, 2013 at 07:07 AM 0
Share

That will find the nearest enemy that is close in height.

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

13 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

character collider colliding with another character collider 1 Answer

Whats the best way to access other Game Objects? 2 Answers

Find how many are there in the scene 1 Answer

Find GameObject in Canvas 2 Answers

Camera.main look up 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges