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Question by Raymond 2 · Feb 15, 2011 at 07:16 PM · objectdeactivategetbutton

Deactivating an object on getbutton

I want to deactivate a child object when a button is pressed but i have no idea how to do this, i got this code where i want to implement it: The object i like to deactivate is an object called idle.

if (Input.GetButtonDown("Jump")) { var objjump = Instantiate(jump, transform.position, transform.rotation); objjump.transform.parent=transform;

 //yield WaitForSeconds (5);

}

EDIT: If possible i also like to know how to activate it again later..

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Answer by FLASHDENMARK · Feb 15, 2011 at 07:31 PM

renderer.enabled = false; // When you want to deactivate it.

renderer.enabled = true; // When you want to activeate it again.

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avatar image Raymond 2 · Feb 15, 2011 at 07:34 PM 0
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okay, uhm how do i apply this to a specific object?

avatar image FLASHDENMARK · Feb 15, 2011 at 07:50 PM 0
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Yes. When one statement is true, then use one of the code form above you want to use for the specific job.

Any questions just ask! :)

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Answer by Persona · Feb 15, 2011 at 07:27 PM

objjump.active = false;

Also you should set a boolean to check if it's off or on, so when you press it again, it will activate.

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avatar image Raymond 2 · Feb 15, 2011 at 07:31 PM 0
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yea adding a boolean won't work since there is a transform in the variable

avatar image Persona · Feb 16, 2011 at 02:05 PM 0
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What I mean is add a boolean like:

if(Activate){ objjump.active = false; }

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