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i have no clue what this means
Assets/Standard Assets/Scripts/General Scripts/ActivateTrigger.cs(43,58): error CS1061: Type UnityEngine.GameObject' does not contain a definition for getactive' and no extension method getactive' of type UnityEngine.GameObject' could be found (are you missing a using directive or an assembly reference?)
it says the errors on line 43??
Answer by meat5000 · Sep 11, 2013 at 08:57 PM
activeself is the problem
Use activeSelf
Case sensitive
Read the reference link, it says that it is read only. This means you use that to check if it is true or false. The reference also says that you use
GameObject.SetActive
to actually change the state
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