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Question by robounited · Apr 26, 2013 at 10:35 PM · javascripttriggerlightloopwrapmode

How do I loop my light animation is javascript?

Hi guys, I have a trigger that when I collide with it my light is triggered and flashes. I tried using wrap mode loop but it still just plays once, my code is below, does anyone know why this doesn't work?

 var myLight : Light;
 
 function Start() {
     myLight = GameObject.Find ("Alarm Light").GetComponent(Light);
     myLight.enabled = false;
 }
 
 
 function OnTriggerEnter (other : Collider)
 {
     if (!AlarmSetOff)
     {
         myLight.enabled = !myLight.enabled;
         myLight.animation["LightFlash"].wrapMode = WrapMode.Loop;
     }
 }
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avatar image Negagames · Apr 26, 2013 at 10:37 PM 0
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Just a question, is this alarm light just a spinning light/single object? If so, you don't even need an animation.

avatar image robounited · Apr 26, 2013 at 10:57 PM 0
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Alarm light is just the name of the light attached to the character that I want to flash. this script is also to do other thing like adding sound as well though :S hope this helps

avatar image DryTear · Apr 26, 2013 at 11:22 PM 0
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"LightFlash" has to be attached to the object, and animated so that appears/stays and dissapears/flysOutOfBounds like you want it to. and loop that

avatar image robounited · Apr 27, 2013 at 07:26 AM 0
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the "LightFlash" animation is attatched to my light "Alarm Light" but it doesnt loop, how do I loop that

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Answer by casperskyly · Apr 27, 2013 at 11:04 AM

You should make a boolean and a Update function, it will loop automatically.

 var alarmIsRunning : boolean = false;
 var myLight : Light;
  
 function Start() {
     myLight = GameObject.Find ("Alarm Light").GetComponent(Light);
     myLight.enabled = false;
 }
 
 function Update(){
   if (alarmIsRunning){
      myLight.animation.Play("LightFlash");
   }
 }
  
 function OnTriggerEnter (other : Collider)
 {
     if (!AlarmSetOff)
     {
        myLight.enabled = !myLight.enabled;
        alarmIsRunning = !alarmIsRunning;
     }
 }
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