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Exporting from sketchup to unity causes texture problem.
I have several objects I need to export to unity, I have sketchup pro and export as .fbx
Once the object is in unity, the various textures on the object just sort of blend in to one color.
For example, A brick wall texture blends in to a orange/red color, it seems to sort of average out the color.
Am I missing something here? Have I missed a step in sketchup?
Thanks!
SketchUp exports crap models that can't be trusted to directly import into Unity because of overlapping faces / verts and inconsistent normals, border edges that shouldn't be border edges, etc, etc. You must take some time and fix their geometry into something UV mappable in a proper modeling app like Blender.
Answer by clunk47 · Dec 16, 2012 at 01:37 AM
Are you dragging the needed textures onto the material of the object once in Unity? I'm not too familiar with sketchup, but most 3D models need to be unwrapped before you can apply texures / uv maps to them properly.
The object is already textured in sketchup, I am exporting it to unity as is. Is this the wrong way to do it?
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