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Question by Sajjoo · Aug 04, 2011 at 07:45 AM · componentunityiphone

Enabling/disabling a component.

Hi, i am working on iPhone game and i have to enable/disable the components. i am using this but when i click the build button it gives me error.

 GetComponent("NetworkRigidbody").enabled = false;

and this is the error i get.

 Error building Player because scripts had compiler errors
 UnityEditor.HostView:OnGUI()

its working for webplayer but not for the iphone.

thanks in advance for any help.

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avatar image FTheCloud · Aug 04, 2011 at 03:15 PM 0
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It looks like you have a problem in your OnGUI function but I can't tell without your script.

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Answer by Laksh · Aug 04, 2011 at 06:50 PM

Hi

I hope , the solution of your problem should be..

GetComponent < T >().enabled = false;

 where T  will be component's name which is attached of this game object. Like :

GetComponent < NetworkRigidbody >().enabled = false; < T >

Regards

Laksh

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avatar image Sajjoo · Aug 06, 2011 at 03:06 PM 0
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NetworkRigidbody is a C# script and i am trying to disable it with Javascript code. it works fine when i click play button of unity. but when i try to build For iphone it gives me error. which i have mentioned above in my question.

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Answer by shinriyo_twitter · Sep 29, 2011 at 05:38 AM

Hi. I guess the plblem of sample below. http://unity3d.com/support/resources/example-projects/networking-example.html

I moved NetworkRigidbody to "Plugins" folder I created. And, I fix it like this [CODE] (GetComponent("NetworkRigidbody") as NetworkRigidbody).enabled = false; [/CODE]

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