Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
This question was closed Apr 26, 2013 at 06:18 PM by Fattie for the following reason:

Problem is not reproducible or outdated

avatar image
0
Question by TheRichardGamer · Apr 26, 2013 at 04:04 PM · animationfunctionnewideas

The Walking Dead Game Animation Style

Hi, I am trying to accomplish so that at a certain point in the game, I can press a key (W) and it will play the animation onwards until I stop holding the key. This effect has been seen in The Walking Dead Game made by Telltale games, released april 24th 2012. Here's an example of what I mean : Link to example video

Yesterday, april 26th 2013, I found a way to accomplish this with a javascript. But I also discovered a problem when I have release the key and pressing it again, the animation buffers some frames forward in time, and I don't want that. Here is my script :

 var TestObject : GameObject;
 
 function Update () {
 
  if(Input.GetKey("w")){
  TestObject.animation.Play();
  
  
  TestObject.animation.enabled = true;
  
  
  
  }
 
 else
 
 if(!Input.GetKey("w")){
 
 TestObject.animation.enabled = false;
 
 
 
 
 
 }
 
 
 
 }


How can I make the animation resume smoothly from the last frame instead of just buffering a couple of frames forward?

Comment
Add comment · Show 2
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users
avatar image Julien-Lynge · Apr 26, 2013 at 04:17 PM 0
Share

Sounds fun.

Unfortunately, you didn't include a question, so we can't help you.

avatar image roojerry · Apr 26, 2013 at 04:22 PM 0
Share

It will at least be extremely hard to help you without a better understanding of where you are in program$$anonymous$$g this, or what specific problem you may have.

Assu$$anonymous$$g you havent written code for this yet, Id suggest you start with Input and Animation

1 Reply

  • Sort: 
avatar image
1

Answer by FlameCow · Apr 26, 2013 at 05:39 PM

In pseudocode, you might be able to do something like

if button.isDown { animation.play } else { animation.stop }

Hopefully this helps!

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Follow this Question

Answers Answers and Comments

15 People are following this question.

avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image avatar image

Related Questions

function Start () problem!! 3 Answers

"Instantiate"/make new function via script? 1 Answer

Animay play in editor 0 Answers

What does one language have over the other? (functionality) 2 Answers

how to get a animation from other script on colision 1 Answer


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges