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How can I add a normal to a text mesh so that it lights correctly?
Hello. I'm using a text mesh to place text on a 3D object, but as you all know, the text mesh does not have any normals...
http://docs.unity3d.com/Documentation/Components/class-TextMesh.html
...so it does not light correctly. I've done a search and found many people having trouble with lighting 3D text mesh because of it doesn't have any normals, but I haven't found a solution to adding normals to a text mesh object, so that is my question.
How can I add a normal to a text mesh so that it lights correctly?
Thanks so much in advance for your wisdom!
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