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Question by Blenderik · Oct 10, 2014 at 03:33 PM · inspectorrgb

Find out RGB in Viewport

Hi I want to store the color I assigned to an object in the inspector. Let's say I set my material to a color I am happy with and want to store it in my script so I can switch back to it later. Atm I use a print screen, go to Photoshop and use the color picker to find out the RGB, because Unity is displaying them in HSV. That can't be right, suggestions?

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Answer by robertbu · Oct 10, 2014 at 03:37 PM

Unity uses RGB, not HSL. Unity's color values stored in the Material go from 0.0 to 1.0, not 0 to 255 like in Photoshop. Unity does have a Color32 you can cast the Color class to in order to output colors in the format used by Photoshop:

 var c32 : Color32 = renderer.material.color;
 Debug.Log(c32);
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avatar image Blenderik · Oct 10, 2014 at 05:44 PM 0
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Thank you for the quick reply, but I did not mean Unity internally, I ment the color picker. If you want to change the color of a material in the inspector, a color picker appears, where you can choose a color, either from clicking on it or manipulating HSV, I want to find out the RGB value of that color. Preferably without scripting, it's just 3 Numbers.

avatar image robertbu · Oct 10, 2014 at 05:45 PM 0
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In the color picker, on the right hand side, opposite the 'Sliders' heading, there is a icon. Click on the icon, and the representation of the sliders change from HSL to RGB.

avatar image Blenderik · Oct 11, 2014 at 02:46 PM 0
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I must have clicked all of them except that one, thanks!

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