- Home /
 
               Question by 
               goo-muffin · Oct 01, 2013 at 03:34 PM · 
                animationfunctionitween  
              
 
              Function after iTween animation finished
Hi!
In javascript, how can I do a function that is executed once after an iTween animation has finished?
like
 function something()
 {
 //Do something
 }
 
 function Update()
 {
 iTween.MoveTo(GO, iTween.Hash("x", 0), something);
 }
               Comment
              
 
               
              Answer by TimXT · Oct 01, 2013 at 04:41 PM
Umm, have you tried this?
 iTween.MoveTo(GO, iTween.Hash("x", 0, "oncomplete", "something", "oncompletetarget", this.gameObject));
OnComplete specifies the name of the function which is to be called when it completes. There are other similar ones too, like OnStart etc. You can find everything here: http://itween.pixelplacement.com/jsarchive.php
Your answer
 
 
             Follow this Question
Related Questions
fixing choppy animation when using itween 0 Answers
iTween - calling functions on oncomplete doesn't work if the function is declared as a variable 1 Answer
iTween — Possible to animate then return back to original? 1 Answer
iTween: How to animate other shader-color values besides the main Color? 1 Answer
Simple question about iTween with float 0 Answers
 koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                