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               Question by 
               alek123 · Apr 24, 2013 at 07:20 PM · 
                particlesystemplaytimelinesimulate  
              
 
              Particle system Rewinded but not start again
Hi guys I have little problem with my code. I make timeline of particle effect and make it rewinded when timeline reach value . But after that rewind I can't play again this particle system becouse when I play it I dont see it. Can someone tell me where is problem ?
void Start () { particle.randomSeed = 1;
 }
 
               void Update() {
     czas = czas + time.deltatime
      
     if (czas <=4) // patrilce system playing forward
     {
     particle.enableEmission = true;
     }
     if (czas > 4 && czas <=8) // particle system playing backward form position where "czas" get value >4
   
     }
  particle.Simulate(Mathf.PingPong(Time.time,  particle.duration - 0.2f),false);
     //here we make rewinde particle system
     }
     if (czas > 8 ) // RESET to play it again in next frame
     }
     czas = 0 ;
     particle.enableEmission = false;
     }
 
               }
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