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What is the best way to render a volume from a stack of 2D slices?
I want to be able to render a volume from a set of 2D images. The volume needs to be able to be viewed from all angles and sliced at a given point by the user.
I'm pretty new to Unity so I'm not really sure what is and isn't possible.
I would love to hear your ideas on how I can go about accomplishing this. Thanks!
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