Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 11 Next capture
2021 2022 2023
1 capture
11 Jun 22 - 11 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Kelvinator_1309 · Jul 27, 2015 at 04:33 AM · c#rigidbodycharactercontrolleralgorithmflying

Fly Mode 2D + Rigid Body vs CharacterController problems

Hello Guys !!

This is my very first question regarding unity scripting. I dont think i have understood the difference between a rigid boday and character controller :(

Im trying to make this kind of setup for my game : if the player presses the space bar on ground then he jumps (like duh) but when he presses it midair....instead of infinite jumping i want the player to enter a sort of "Fly Mode" where he can move in vertical and Horizontal ( a 2d plane) with WSAD.

flymode is just a boolean varible i made for the ability to use fly mode......

please help me out Main Error : NullReferenceException: Object reference not set to an instance of an object PlayerMovement.Start () (at Assets/Player/PlayerMovement.cs:27)

 NullReferenceException: Object reference not set to an instance of an object
 PlayerMovement.Start () (at Assets/Player/PlayerMovement.cs:71)

Also im not sure my algorithm for the fly mode is right

Thanks in advance !!!

 using UnityEngine;
 using System.Collections;
 
 public class PlayerMovement : MonoBehaviour {
 
 
     Vector3 currentMovement;
     Vector3 targetMovement;
     Vector3 refMovement;
     
     public float moveSpeed = 10;
     public float flySpeed = 25;
     public float airControl = 0.8f;
     public float grndControl = 0.05f;
     private float moveSmoothener;
     
     //Gravity
     public float jumpSpeed = 500;
     bool flyMode = true;
     bool isFlying = false;
     
     CharacterController charControl;
 
     void Start () 
     {
         charControl = GetComponent<CharacterController> ();
         charControl.attachedRigidbody.useGravity = true;
     }
     
 
     void Update () 
     {
         if (Input.GetKeyDown (KeyCode.E))
             flyMode = !flyMode;
 
         targetMovement = new Vector3 (Input.GetAxisRaw ("Horizontal") * moveSpeed, 0, 0);
         if (isFlying)
             targetMovement = new Vector3 (Input.GetAxisRaw ("Horizontal") * flySpeed, Input.GetAxisRaw ("Vertical") * flySpeed, 0);
 
         currentMovement = Vector3.SmoothDamp (currentMovement, targetMovement, ref refMovement, moveSmoothener);
 
         if (charControl.isGrounded)
         {
             moveSmoothener = grndControl;
             isFlying = false;
             charControl.attachedRigidbody.useGravity = true;
         }
         if(Input.GetButtonDown("Jump"))
         {
             if(isFlying)
             {
                 charControl.attachedRigidbody.useGravity = true;
                 isFlying = false;
             }
             if (charControl.isGrounded)
             {
                 charControl.attachedRigidbody.AddForce(0,jumpSpeed,0);
                 moveSmoothener = airControl;
             }
             else if(charControl.isGrounded && flyMode)
             {
                 isFlying = true;
                 charControl.attachedRigidbody.useGravity = false;
             }
 
 
         }
 
 
 
         charControl.attachedRigidbody.MovePosition(transform.position + Time.deltaTime * currentMovement);
     
     }
 
 }
 
Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

0 Replies

· Add your reply
  • Sort: 

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

2 People are following this question.

avatar image avatar image

Related Questions

Speed up with Rigidbody as frame rate increases c# 1 Answer

Push player away from the enemy 1 Answer

How do I stop a velocity only on the X axis? 2 Answers

Moving a CharacterController Object together with a RigidBody Object 1 Answer

Distribute terrain in zones 3 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges