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Question by 10001110101 · Apr 22, 2013 at 07:10 PM · rotationinstantiatequaternionmath

Quaternion values at instantiation.

Typically, I see code like:

 Quaternion _exampleQuaternion = Quaternion.Euler(0,180,0);

So my question is: How do the parameters in the Quaternion constructor affect an object, what are the parameters angle limits, and when should manual construction be used?

Also... I know Squirrel Eiserloh says that the w in the 4-D rotation stands for "Witchcraft" but is there a more concrete explanation for this odd creature?

(((O)))

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avatar image AlucardJay · Apr 22, 2013 at 07:14 PM 0
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UnityGems has a great article on understanding rotations : http://unitygems.com/quaternions-rotations-part-1-c/

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Answer by robertbu · Apr 22, 2013 at 07:27 PM

The above code does not use a Quaternion constructor. It is a class method that creates a Quaternion for you. There are no angle limits that I am aware of. I've never needed to construct a Quaternion directly and never seen a answer posted to this list that required a direct construction of a Quaternion. You'd have to go a more scholarly direction to understand the 4D matrix and the w parameter:

http://en.wikipedia.org/wiki/Quaternion

And I second @alucardj's suggestion of Unity Gems as a place to start with Quaternions in Unity.

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