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Question by ungalyant2 · Sep 02, 2011 at 06:52 PM · meshrendererinvisible

No renderer at top level

In an attempt to create an effect where the player will flash either a certain colour or flash between see through and solid when they get hit, I decided to use

 renderer.material.color = Color.clear;

But apparently my prefab doesn't have a renderer, now obviously that is a massive lie, as I can see my model all nicely rendered on screen, but I assume that means it's not available on the top level as it's a prefab with several seperate models attached for each animation (correct me if I'm wrong) so I tried attaching a renderer, but to no avail, I stop getting the error saying I don't have a renderer, but changing the renderer affects my model in no visible way, I presume again this is because the renderer isn't actually attached to the models in question, but at the top level of the prefab and thus completely unattached to any meshes. What can I do?

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Answer by SisterKy · Sep 02, 2011 at 08:00 PM

please always give the exact error-messages to help you solve your problems (there are different 'no renderer'-error-messages out there)... so I can only guess you might have the same problem as this guy here? http://answers.unity3d.com/answers/13878/view.html I'd say GetComponentsInChildren http://unity3d.com/support/documentation/ScriptReference/Component.GetComponentsInChildren.html is what you want...? Greetz, Ky.

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avatar image ungalyant2 · Sep 03, 2011 at 12:25 AM 0
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worked perfectly, thanks a lot

avatar image SisterKy · Sep 03, 2011 at 06:32 AM 0
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you're welcome. please hit the little checkmark next to my answer to accept it as the one that solved your problem :)

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