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Question by Caiuse · Feb 16, 2011 at 04:06 PM · javascriptlookatsmooth

Define var target : Transform; within the script

I'm trying to predefine the var target : Transform; object within the script for use on a instantiated prefab.

var target : Transform; var damping = 6.0; var smooth = true;

@script AddComponentMenu("Camera-Control/Smooth Look At")

function LateUpdate () { if (target) {

     if (smooth)
     {
         // Look at and dampen the rotation
         var rotation = Quaternion.LookRotation(target.position - transform.position);
         transform.rotation = Quaternion.Slerp(transform.rotation, rotation, Time.deltaTime * damping);
     }
     else
     {
         // Just lookat
         transform.LookAt(target);
     }
 }

}

function Start () { // Make the rigid body not change rotation if (rigidbody) rigidbody.freezeRotation = true; }

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avatar image PrimeDerektive · Feb 16, 2011 at 04:11 PM 1
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Why not set target in Start()? Best I could offer given how little explanation you've given.

avatar image yoyo · Feb 16, 2011 at 05:01 PM 0
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What's not working?

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Answer by Caiuse · Feb 16, 2011 at 09:51 PM

I think i explained myself wrong but anyway, I was trying to define a target using a tag, so i had to add the following to the LookAt script.

var player : GameObject;
player = GameObject.FindWithTag("Player");
transform.LookAt(player.transform);

http://forum.unity3d.com/threads/78332-Using-LookAt()-with-tags

Thanks

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