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Question by m4s4m0r1 · Jul 08, 2012 at 05:53 AM · destroylookat

Look at target...is the target Destoy?

hi, i have a question in this time... How can i detect the destroyed object in scene and guide the camera look att the destroyed gameobject position, while camera look at the gameobject, the cam do the rotate in Y axis, what script should i make???

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Answer by aldonaletto · Jul 08, 2012 at 06:30 AM

You could have a coroutine in the camera script, and call it to make the camera rotate around some position:

// camera script (let's call it RotateScript.js):

var offset: Vector3; // define position relative to the object position var speed: float = 35; // rotation speed in degrees/second var turns: float = 1; // how many turns around the dead object

function RotateAroundPos(pos: Vector3){ transform.position = pos + offset; transform.LookAt(pos); var angle: float = turns 360; while (angle > 0){ var a = speed Time.deltaTime; angle -= a; transform.RotateAround(pos, a); yield; } } Add this code to the object script:

function OnDestroy(){
  // call the function RotateAroundPos in the camera script when being destroyed
  Camera.main.GetComponent(RotateScript).RotateAroundPos(transform.position);
}
This way the object itself will call the death camera when it's dying.
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avatar image m4s4m0r1 · Jul 08, 2012 at 12:49 PM 0
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thank you very much,,, i`ll try it...

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