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Question by
byteprogramming · Apr 21, 2013 at 07:48 PM ·
networkingphotoninterpolation
Has somebody archieved porting NetworkRigidbody on Photon without getting lag?
NetworkRigidbody aka NetworkTransformSync is a script that interpolates and extrapolates objects making them really smooth and without delay
I changed all the references and made it work , however since it is not made originally for Photon , it has lag.
I am pretty sure one of the reasons is since Photon and Unity Networking have different sending rates.
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