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Question by zKici · Apr 19, 2014 at 02:43 AM · renderingrender

Unity renders scene weird

For some reason Unity renders the scene where my "path" is as I get closer to it, even though I have increased the filed of view.

See for yourself in this image, the backside where the green is looks extremely weird and "blacked" out , darker, once you get closer its a fine line such as the one you see in the beginning on the right / or left side.

Is there a fix for this? Why is this happening anyways?

Thanks

alt text

render.jpg (26.0 kB)
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avatar image NickP_2 · Apr 19, 2014 at 06:18 AM 0
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What shader did you attach to the plane?

avatar image zKici · Apr 19, 2014 at 05:42 PM 0
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its a mobile diffuse,

however at times I do have to do tiling as: x 1 y 5 or more

could that be the reason?

thank you for the answer

avatar image NickP_2 · Apr 21, 2014 at 02:42 PM 0
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I have eperienced some weird rendering with mobile particle shaders, but that's no your problem I suppose.

Have you tried turning of fog and turn ambient light to pure white, and see if that did anything? You can find these in the edit-> render settings

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Answer by fporter · Apr 21, 2014 at 11:22 PM

To lower this effect, you would change the Filter Mode and/or increase the Ansio Level in the Inspector panel for the texture. (select the texture to view these options)

Default Settings (Mobile Diffuse):

  • Filter Mode: Bilinear

  • Aniso Level: 1

Default Texture Settings

HQ Settings (Mobile Diffuse):

  • Filter Mode: Trilinear

  • Aniso Level: 9

High Texture Settings

Unity has more information in their documentation here and here. Also note that mobile quality settings could also effect the final build, specifically "Anisotropic Textures". It would be best to build out "Per Texture", defined per texture/metadata (I assume).

As for why it is happening, wikipedia and this link might help.


screen shot 2014-04-21 at 5.46.38 pm.png (41.1 kB)
screen shot 2014-04-21 at 5.46.08 pm.png (47.4 kB)
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avatar image zKici · Apr 22, 2014 at 01:44 AM 0
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Sir this was the most wonderful answer I have ever gotten on unity answers !!!

Thank you so much,

appreciated !

avatar image NickP_2 · Apr 22, 2014 at 07:52 AM 0
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I swear unity is full of magic, thanks for this answer!

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