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Question by
Andreas Hagen · Feb 07, 2011 at 08:59 PM ·
animationfbxplayidle
Use Animations from fbx files?
I imported an fbx files with I have animated with Cinema 4D and wanted to play them with
animation.Play("Walk");
but nothing happens. It's completly ignored. I have two animations, the first named "idle" and the second called "Walk". What have I done wrong?
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Best Answer
Answer by reissgrant · Feb 08, 2011 at 12:26 AM
Make sure the keyframes are set in your FBX import file. In the import dialog, check "Split Animations" and set the keyframes to the beginning and end in accordance with your C4D file.
Or, you can do it with script:
function Start(){
animation.AddClip(animation.clip, "Walk", 0, 48, false);
animation.playAutomatically = false;
animation.wrapMode = WrapMode.Loop;
}
function Update () {
if (Input.GetKeyUp ("1")) {
animation.Play("Walk");
}
}