Wayback Machinekoobas.hobune.stream
May JUN Jul
Previous capture 13 Next capture
2021 2022 2023
1 capture
13 Jun 22 - 13 Jun 22
sparklines
Close Help
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
  • Asset Store
  • Get Unity

UNITY ACCOUNT

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account
  • Blog
  • Forums
  • Answers
  • Evangelists
  • User Groups
  • Beta Program
  • Advisory Panel

Navigation

  • Home
  • Products
  • Solutions
  • Made with Unity
  • Learning
  • Support & Services
  • Community
    • Blog
    • Forums
    • Answers
    • Evangelists
    • User Groups
    • Beta Program
    • Advisory Panel

Unity account

You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio. Login Create account

Language

  • Chinese
  • Spanish
  • Japanese
  • Korean
  • Portuguese
  • Ask a question
  • Spaces
    • Default
    • Help Room
    • META
    • Moderators
    • Topics
    • Questions
    • Users
    • Badges
  • Home /
avatar image
0
Question by Vaux · Jun 08, 2012 at 01:46 PM · raycastinggridfirst-person-controllerminecraft

Minecraft-like block placement/deletion help

I currently have a script that uses ray-casting to find where to place/delete the block but, when I delete a block it sometimes deletes my player and when I place a block either it places the block on my player's "head" or it places a block not in the place where my cursor is (The cursor is locked to the middle of the screen). I though I found a way to fix this by setting the player to "Ignore Ray-cast" but, when i do that, it wont place or delete a block! Also, I coded it so that the block place according to a grid. Is there a way to place blocks like in Minecraft without using Raycast? If so, could you explain how?

Thanks!

Comment
Add comment
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

1 Reply

· Add your reply
  • Sort: 
avatar image
0

Answer by Driseus · Jun 08, 2012 at 02:36 PM

Yes, you could create a cube and attack a script to it with a void OnMouseOver and a void OnMouseExit, then you just create a script with a public static bool[] cubeHovers= new bool[number of cubes in your grid]; in it. On your mouseover/mouseexit script you add these lines.

void OnMouseOver(){

ExampleSctipt.cubeHovers[numberOfthisCube]=true;

}

void OnMouseExit(){

ExampleSctipt.cubeHovers[numberOfthisCube]=false;

}

in your ExampleScript with the boolean you now add a public Transform[] cubeGrid= new Transform[number of Cubes];

and in void Update(){

for(i=0;i

bool thisBool=cubeHovers[i];

if(thisBool==true&&Input.GetButtonDown("Fire1")){

Instantiate(any Transform, cubeGrid[i].position,Quaternion.identity);

}

}

i know that you have to change some things but i hope the idea is usefull for you

Comment
Add comment · Share
10 |3000 characters needed characters left characters exceeded
▼
  • Viewable by all users
  • Viewable by moderators
  • Viewable by moderators and the original poster
  • Advanced visibility
Viewable by all users

Your answer

Hint: You can notify a user about this post by typing @username

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this Question

Answers Answers and Comments

4 People are following this question.

avatar image avatar image avatar image avatar image

Related Questions

A node in a childnode? 1 Answer

Issues with manual collision detection involving updates... 1 Answer

Issue with rendering mesh material to an object 0 Answers

Creating fire particle in code 1 Answer

How to automatically rearrange a path on a grid ? 0 Answers


Enterprise
Social Q&A

Social
Subscribe on YouTube social-youtube Follow on LinkedIn social-linkedin Follow on Twitter social-twitter Follow on Facebook social-facebook Follow on Instagram social-instagram

Footer

  • Purchase
    • Products
    • Subscription
    • Asset Store
    • Unity Gear
    • Resellers
  • Education
    • Students
    • Educators
    • Certification
    • Learn
    • Center of Excellence
  • Download
    • Unity
    • Beta Program
  • Unity Labs
    • Labs
    • Publications
  • Resources
    • Learn platform
    • Community
    • Documentation
    • Unity QA
    • FAQ
    • Services Status
    • Connect
  • About Unity
    • About Us
    • Blog
    • Events
    • Careers
    • Contact
    • Press
    • Partners
    • Affiliates
    • Security
Copyright © 2020 Unity Technologies
  • Legal
  • Privacy Policy
  • Cookies
  • Do Not Sell My Personal Information
  • Cookies Settings
"Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
  • Anonymous
  • Sign in
  • Create
  • Ask a question
  • Spaces
  • Default
  • Help Room
  • META
  • Moderators
  • Explore
  • Topics
  • Questions
  • Users
  • Badges