- Home /
How to make a large light source?
I am working on a project involving space and it requires a sun. So far I used the unity particle systems to make the sun and provide all the effects but now the challenge is to make the sun as the only light source without lighting itself anymore because i already have all the effects! I tried using point lights but that makes the moon shadow on planet rough like squares and is useless. Is there any way to make the entire sun sphere as a large light source something similar to a point light?
[1]: /storage/temp/157674-capture.jpg
Your answer
Follow this Question
Related Questions
Scene lights flickering 0 Answers
Lightmaps different on same environment 0 Answers
Light shining through objects / weird shadows 2 Answers
How can I add volume/depth to shadows? 0 Answers
Raymarching - bad shadows/light quality on fractals 0 Answers