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Question by bron07 · Mar 15, 2015 at 07:37 PM · gameobjecttransformpositiongravityvariables

How to assign x and y transform values of an gameobject to user defined variables?

I have created a project consisting of a sphere that needs to stick to the inner surface wall of a tunnel. So i have attached a script to the sphere:

using UnityEngine; using System.Collections;

public class GravityOnBall : MonoBehaviour { public float GravX; public float GravY; public float Mult;

 void Start () {
 
 Physics.gravity = new Vector3(GravX * Mult, GravY * Mult, 0);
 }

}

What I want to do is to assign the x and y coordinate values of the transform position of gameobject which is the sphere to the variables GravX and GravY respectively.

Please help me to write a script for the above mentioned task.

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Answer by Cherno · Mar 15, 2015 at 08:10 PM

Uhm... Are you sure you phrased your question correctly?

What I want to do is to assign the x and y coordinate values of the transform position of gameobject which is the sphere to the variables GravX and GravY respectively.

 GravX = transform.position.x;
 GravY = transform.position.y;

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avatar image bron07 · Mar 16, 2015 at 12:52 AM 0
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That was quite helpful. Thank you.

avatar image Cherno · Mar 16, 2015 at 02:17 AM 0
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Feel free to mark the answer as acceped if it was indeed helpful :)

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