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Question by Merries · Mar 01, 2012 at 07:21 PM · javascriptdebugprogram

Help Please Debug A Script - Fixed!

Could someone good with Unity Javascript take a peek at this script and let me know if I am missing any brackets or other syntax. The errors Im getting in MonoDevelop are: Expecting ( Found Fixed Update, ; expected at the end. Unexpected token if Unexpected token var Expected EOF found }

/Arrow Turn Function function FixedUpdate(){

 if (Input.GetAxis("Turn")){
  
     var rotation : float = (Input.GetAxis("Turn")) * rotationSpeed * rotationSensativity;
     rotation = rotation + transform.eulerAngles.y;
     transform.localRotation = Quaternion.AngleAxis ( rotation, Vector3.up);
 }



 
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avatar image Merries · Mar 01, 2012 at 09:42 PM 0
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I am still getting errors with this script. I appreciate the help. Thank you.

Assets/Standard Assets/Character Controllers/Sources/Scripts/FPAdventurerInputController.js(41,13): BCE0044: expecting (, found 'FixedUpdate'.

Assets/Standard Assets/Character Controllers/Sources/Scripts/FPAdventurerInputController.js(45,9): BCE0043: Unexpected token: if.

Assets/Standard Assets/Character Controllers/Sources/Scripts/FPAdventurerInputController.js(46,4): BCE0044: expecting ), found '{'.

Assets/Standard Assets/Character Controllers/Sources/Scripts/FPAdventurerInputController.js(46,5): UCE0001: ';' expected. Insert a semicolon at the end.

  function FixedUpdate (); 

{

 if (Input.GetAxis("Turn")

{ var rotation : float = Input.GetAxis("Turn") rotationSpeed rotationSensitivity ; // add the rotation to the current orientation amount
rotation = rotation + transform.eulerAngles.y ; // convert degrees to quaternion for the up axis, Y transform.localRotation = Quaternion.AngleAxis ( rotation, Vector3.up ) ;

}

avatar image Merries · Mar 01, 2012 at 10:07 PM 0
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I got this fixed, consider it closed thanks!

avatar image BluEye · Apr 16, 2012 at 03:49 PM -1
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@$$anonymous$$erries or whom ever is watching...

The first script, does that enable a character to actually turn left and right ins$$anonymous$$d of strafing? I was trying to edit the FPS controller script and was getting almost the exact error message as you.

I was wondering does that script work now as the way you have it wrote?

avatar image Bunny83 · Apr 16, 2012 at 03:56 PM 0
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This is not an answer! If you have your own question post it as question. Otherwise use "add new comment" if you want to comment on a specific post.

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Answer by FLASHDENMARK · Mar 01, 2012 at 07:36 PM

     //Arrow Turn Function            //See the notes below
 
     
     function FixedUpdate(){
     
     if (Input.GetAxis("Turn")){
     
         var rotation : float = (Input.GetAxis("Turn")) * rotationSpeed * rotationSensativity;
         rotation = rotation + transform.eulerAngles.y;
         transform.localRotation = Quaternion.AngleAxis ( rotation, Vector3.up);
         }
     }
     
     // Require a character controller to be attached to the same game object 
 
 @script RequireComponent (CharacterMotor) 
 
 @script AddComponentMenu ("Character/FPS Input Controller")

You used one / and a comment uses two /'s not one. I'm am sure that was an honest mistake.

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avatar image Merries · Mar 01, 2012 at 07:42 PM 0
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Thank you very much!

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