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Question by
petermsmith · Sep 22, 2014 at 08:22 PM ·
iosiphoneresolution
iOS Target Resolution doesn't seem to affect resolution
Hi, I'm trying to force an iPhone to run at 320p with Unity 5. Setting Target Resolution to iPhone 320p in Player Settings doesn't seem to do anything. Using Screen.SetResolution in script just produces a black screen when the game compiles. Does anyone know why? Thanks.
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