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Question by B00TALMIGHTY · Jul 31, 2012 at 08:40 PM · networkingdebugrpcbuffer

Is my rpc sending or can I debug the buffer?

I have a complete networking game and am adding some modifications, The problem is I have a function with the RPC attribute and it has a networkview and I call it using all buffered, the server is calling the function and the function just changes the texture of the gameobject, for some reason nothing is changing. Is there some way to debug the buffer and check if the function call is sent properly?

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Answer by strachpr01 · Aug 01, 2012 at 05:58 PM

Debug in the rpc call and then you know if the function is being called or not ie

void SendRPC(){ Debug.Log("sending RPC"); networkView.RPC("DoSomething", RPCMode.AllBuffered); }

[RPC] void DoSomething(){ Debug.Log("rpc received");

}

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avatar image B00TALMIGHTY · Aug 01, 2012 at 06:26 PM 0
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So the lack of a debug message would then mean it is not working if so thank you.

avatar image strachpr01 · Aug 01, 2012 at 07:21 PM 0
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that's correct if you do not receive both the messages then something is not being called. If not please post a snippet of your code and I will try to work out the problem

avatar image B00TALMIGHTY · Aug 01, 2012 at 07:27 PM 0
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For some reason this rpc did not go through, but all of my other rpcs are working fine. I changed the code to actually not require an rpc, thank you for your help.

avatar image strachpr01 · Aug 01, 2012 at 07:31 PM 0
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no problem I have had lots of lovely problems like this myself

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