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Question by oliver-jones · Jan 23, 2011 at 06:30 PM · animationlocalworldframesplit

Animation Keeps Playing In Global Coordinates

Hello,

I have a model of a pistol with recoil and reload animations. When either of these animations are triggered 2 problems occur.

1 - The animation plays in world (global) settings rather than local - the animation has been imported from Maya. (so the model snaps to 0,0,0)

2 - It doesn't play the full length of my animation. For example, the recoil animation involves the slide of the pistol to kick back and then come forward - but it doesn't come forward all the way - as if its ignoring the last frame??

I've checked my split animation import many times and its correct - in Maya, the recoil is from frame 1 - 8. I have placed this into Unity and it plays it like frames 1 - 7.

What is going on?

Cheers!

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avatar image fireDude67 · Jan 23, 2011 at 06:38 PM 0
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Reimport the Asset?

avatar image oliver-jones · Jan 23, 2011 at 06:39 PM 0
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I've tried that too -- I'll give it another go

avatar image oliver-jones · Jan 23, 2011 at 06:44 PM 0
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Nop -- still doing it. I'm more concerned about the splitting animation - I just don't understand why its not playing it completely

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Answer by Paulius-Liekis · Jan 24, 2011 at 08:47 AM

1) It is expected behaviour. Parent your object to another object and move parent object where you want. This is common "problem", there are plenty of answers about it :)

2) I think I answered this on your other question. Just one more thing: if you're using animation splitting, then keep in mind that there is a bug with Unity 3.1/3.0 and Maya 2011 - incorrect framerate is imported. It always import as 30fps, so if you're using animation splitting and Maya2011, you better use 30fps framerate in Maya. It is fixed in Unity 3.2.

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avatar image oliver-jones · Jan 24, 2011 at 04:40 PM 0
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Okay thanks - Not Unity related, but how do I change my fps in $$anonymous$$aya to 30? :)

avatar image oliver-jones · Jan 24, 2011 at 09:19 PM 0
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Never $$anonymous$$d - figured it out

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Answer by bruno martelli_legacy · Feb 13, 2011 at 08:33 PM

dear Paulius Liekis, could you dis-ambiguate that, you mean put the anim on the object or parent or what? when do you edit the animation?

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