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How much can Unity3 handle? Vs unity4?
How big of a medium detail scene can unity3 handle? Is unity 4 more capable, as in uses more available RAM and such? I'm modeling the main free roam scene for a game, and its a city. Also, at what point should infinite terrain loading be considered? The map I currently have takes up 3.2GB as an FBX including textures and everything, and it is not complete. Thanks.
:::also, I know this depends greatly on other factors, like scripting and such. Most of the game will not be complex. Just looking for ballpark answers here.
Answer by Eric5h5 · Dec 07, 2012 at 04:52 AM
There's currently no difference between Unity 3 and Unity 4 in this regard; they are both 32-bit applications.
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