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Question by ScottKnowsnow · Jun 26, 2012 at 10:23 AM · import3dsmaxpivotskinned-mesh

skin mesh renderrer is larger than the model

I have created an animated model in 3ds max, the pivot is centered at 0,0,0. However when I drag it into unity, the pivot is far from the object and the skin mesh renderrer for it is far too large. I know the skin mesh renderrer has to be a bit larger than the model but for my model it is 10 times larger. Its far too huge.

Does anyone know how to fix this in 3DS max, I know there is a way to do it in Unity but I know it would be cleaner and simpler to fix the problem inside 3DS max.

Your help would be much appreciated.

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Answer by ScottKnowsnow · Aug 29, 2012 at 01:17 PM

never mind i forgot I exported it wrong

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