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Question by Cauhgon · Jul 10, 2012 at 03:52 PM · gravitysystemparticle

Move particle system as one entity

Hello everyone,

I couldn't find anything on this, so I made a new topic about it: I'm trying to make a plasma ball, with lightning shooting out of it, I got the lightning sorted, the only problem is when it moves, it leaves kind of a tail, seeing as the particles need some time to fade out.

Is there a way to make them move as 1 spherical entity? This is the pre 3.5 particle system btw, so not the Shuriken one or whatever it is called. I tried putting the particle force on -10, as I read somewhere on the forums here, but that didn't do much.

Thanks,

Davey

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Answer by HarvesteR · Jul 10, 2012 at 06:55 PM

Particle emitters have a parameter to simulate in local space.

Tick that, and the particles will move along with the particle system's transform.

Cheers

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Answer by Cauhgon · Jul 10, 2012 at 06:55 PM

It's a particle system and the particle system is in an empty game object, so I think so yes. I found it however, I simply had to disable 'Simulate in Worldspace'

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avatar image DayyanSisson · Jul 10, 2012 at 07:10 PM 0
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Remember to leave comments as comments and answers as answers. This is a comment, not an answer. $$anonymous$$ake sure to use the "add new comment" button so as to leave an answer as an answer.

avatar image Cauhgon · Jul 11, 2012 at 01:33 PM 0
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Alright ty, I'm new in this forum.

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Answer by TheDavil86 · Jul 10, 2012 at 04:20 PM

Have you tried placing all the particles into an empty game object, then moving that instead?

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Answer by noony · Jul 10, 2012 at 05:14 PM

If you uncheck Simulate in Worldspace, any spawned particles will follow the movements of their parent emitter. More details can be found here.

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Answer by Cauhgon · Jul 10, 2012 at 06:55 PM

That worked, silly me, I went over all the options except for that one. Thank you very much

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