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how to change a gui button texture
I have an inventory script that creates an a button at the bottom of the screen for the items in the inventory, but I am encountering an issue as it currently simply has text, where as I want a different image in each box.
I have linked the script below to show my issue:
pragma strict
ar obj_wood : GameObject;
var obj_claw : GameObject;
var obj_bread : GameObject;
var obj_water : GameObject;
var numberOfItems : Number;
public var items = new System.Collections.Generic.Dictionary. ();
private var curItem : System.Collections.Generic.KeyValuePair. ;
public var buttonHeight = 50;
public var width = 100;
AddItemToInventory(obj_wood);
AddItemToInventory(obj_claw);
AddItemToInventory(obj_bread);
AddItemToInventory(obj_water);
function AddItemToInventory (item : GameObject) {
  items.Add(item.name, item);
 
  Destroy(item);
}
function OnGUI() { var curIndex = 0;
     GUI.BeginGroup (new Rect (400, 300, 400, 120));
for(var item : System.Collections.Generic.KeyValuePair. in items) {
          var rect : Rect = new Rect((width+2) * curIndex, 0, width, buttonHeight);
 
          var itemTexture : Texture = "icon_"+item.key;
//i have called each texture icon_"item name", but the texture variable wont accept a string
          if(GUI.Button(rect, itemTexture)) {
                curItem = item;
                
               RemoveItem(item);
          }
          curIndex++;
     }
     GUI.EndGroup();
}
function RemoveItem (item : System.Collections.Generic.KeyValuePair. ) {
  yield WaitForEndOfFrame;
 
  items.Remove(item.Key);
}
function RemoveItem (item : GameObject) {
  yield WaitForEndOfFrame;
 
  items.Remove(item.name);
}
if you have any idea of how too this it would be appreciated thank you
Your answer
 
 
              koobas.hobune.stream
koobas.hobune.stream 
                       
                
                       
			     
			 
                