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Question by Patcher · Jul 17, 2014 at 11:18 AM · lightmapshadowrealtimebaked

Realtime shadow + baked lightmap on iOS is big different from PC

This scene is baked in unity with Dual Lightmap in Forward Rendering Path. The whole scene has just one Directional light with realtime shadow, other lights are baked only. The left pic is the final result in PC window. But when I build it into iPad, it shows as the right one. You can see the shadow become lighter and the color of the wall and ceiling seems washed out. Why is there so big difference? Is it because the gamma correction or something else? How can I solve this problem? Thanks very much!!

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avatar image Manco Capac · Jul 17, 2014 at 02:20 PM 0
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are shadows enabled for android build? check shadow settings in quality settings.

avatar image Patcher · Jul 18, 2014 at 08:44 AM 0
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yes all platform quality is setting to beautiful

avatar image cgoz.com · Oct 13, 2014 at 11:13 AM 0
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having the same issue for a while, any solutions on your end?

avatar image zugsoft · Oct 13, 2014 at 11:49 AM 0
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Even the sofa disappeared :D

avatar image HarshadK zugsoft · Oct 13, 2014 at 01:01 PM 0
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$$anonymous$$indly do not post comment as answer. Answers section is meant for the things that help in solving the problem.

avatar image MrSoad · Oct 13, 2014 at 01:06 PM 0
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It looks like the shadow is being shown only it's very faint(washed out). Try playing with your light intensity to see if it makes a difference. Also try switching between hard and soft shadows.

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