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Question by ina · Jan 23, 2011 at 09:20 AM · webplayervariablesloadsendmessageexternal

Loading external variables via SendMessage into Unity WebPlayer

if (typeof unityObject != "undefined") {
    unityObject.embedUnity("unityPlayer", "WebPlayer.unity3d", 600, 450);
    SaySomethingToUnity();
}

Above is the autogenerated javascript calling a function linked below.

I am trying to pass a text string to unity webplayer using SendMessage - basically, the function SaySomethingToUnity() sends a message to Unity webplayer from javascript.

But.. The text doesn't load. I wonder why..

Is there a way to detect if the Unity webplayer content has finished downloading first before calling SaySomethingTOUnity()?

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Answer by Thelo · Feb 22, 2011 at 03:26 AM

The best way to do that is to have the Unity game use a webpage callback when it's loaded.

In Unity:

Application.ExternalCall("OnUnityReady")

In the webpage:

function OnUnityReady() { SaySomethingToUnity(...); }

That way, you can be sure that Unity is fully loaded and ready to accept your message.

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avatar image Molix · Feb 22, 2011 at 04:01 AM 0
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This is what we do too.

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Answer by DaveA · Jan 23, 2011 at 09:27 AM

Look for the GetUnity() function in the auto-gen html, use that to access the player.

Worst case, you can have your first scene send a message out to the HTML via Application.ExternalCall() to signal that it's been loaded.

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avatar image ina · Jan 23, 2011 at 05:23 PM 0
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So the reason why the message isn't being sent is because the content hasn't loaded before the message was sent?

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