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Question by WarPanda · Jun 19, 2013 at 08:30 PM · rotatearound

rotateAround not working correctly

I'm trying to rotate one sphere around another sphere, like a planet around a sun. No matter what I do tho, the planet object only rotates around it's axis and doesn't move. This is the code I'm using:

 using UnityEngine;
 using System.Collections;
 
 public class example : MonoBehaviour {
     void Update() {
         transform.RotateAround(Vector3.zero, Vector3.up, 20 * Time.deltaTime);
     }
 }

I've tried to set the first Vector3 to the transform.position of my Sun object, but no matter what I do, it just sits in one place and rotates on its own axis but never actually moves. Doesn't matter what I put in there, it seems.

What am I doing wrong?

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Answer by JamesLeeNZ · Jun 19, 2013 at 11:53 PM

Make sure you have offset your planet.

The code you have written will rotate around world.zero, but if your planet is sitting at world zero, there is no rotation distance.

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avatar image aldonaletto · Jun 20, 2013 at 12:13 AM 0
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The first parameter must be the sun position, and the planet must be at a different position, as @JamesLeeNZ said: with this arrangement, the planet will orbit the sun in the Y axis.

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