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Saving components to the parent object (Unity 4)
I've been using unity 3 for a while now but I recently switched to 4 and one thing I've noticed is I can no longer press a button to apply changes from a prefab to apply to the parent object in the project structure. This is frustrating when I have many objects on the scene and I want to update them all with a new property. Any way to circumvent this change?
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