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Question by NDJ23 · Jan 22, 2011 at 09:15 PM · inputiphoneguitexturemultitouch

iPhone input multitouch

Hello

I am having some problems with using GUITextures for input on the iPhone.

I have 3 GuiTextures - Left Movement / Right Movement / Fire

I have a script attached to the player controller. All of the buttons work individually, but I can't move and shoot at the same time. Here is the code I'm using to detect input on the three buttons:

function Update () { for (var i = 0; i < Input.touchCount; ++i) { var evt : Touch = Input.GetTouch(i); var myLeftHitTest = ArrowLeft.HitTest(Input.mousePosition); var myRightHitTest = ArrowRight.HitTest(Input.mousePosition); var FireTest = Fire.HitTest(Input.mousePosition);

   if (evt.phase == TouchPhase.Stationary) 
   {    
             if(myLeftHitTest) 
            {    
                 //Move player left  

            }           
             if(myRightHitTest) 
            {  
                     //Move player right
            }  
   }
   if(evt.phase == TouchPhase.Began)
   {
   if(FireTest)
   {     
       //instantiate bullet
       }
    }

}
}

Any help would be greatly appreciated!

Thanks

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avatar image reptilebeats · Jan 20, 2012 at 12:45 AM 0
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so sis you work it out as i need some help with this

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Answer by NDJ23 · Jan 23, 2011 at 01:58 AM

Input.mouseposition was incorrect, it only works in the editor, not on the device.

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